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Nana Skalski
Taisaanat Kotei
31486
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Posted - 2017.04.16 16:34:22 -
[1] - Quote
I remember people saying this is spaceship game we dont need a, b or c.
I dont see those people here anymore. Bored of spaceships? -»\_(pâä)_/-»
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Nana Skalski
Taisaanat Kotei
31491
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Posted - 2017.04.16 17:18:02 -
[2] - Quote
With rehashed content we are still dragging feet. Maybe something more energizing?
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Nana Skalski
Taisaanat Kotei
31807
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Posted - 2017.04.17 10:52:16 -
[3] - Quote
manus wrote:TigerXtrm wrote:You realize we're playing a 14 year old game? Without 'rehashing' content, we'd still be stuck in the EVE of 2003. And that is not a pretty picture, let me tell you. Allright lemme make a new skins for you. thats just what the game needs. maybe i will make a new map browser, just because. maybe i will change the models of the ships because **** it why not. maybe i will implement walking in stations! oh and i know, i will change the icons of the UI because why not! This is really helping the game push forward. Not. Yeeaaaah! Even walking in stations is not enough at this point. We need dancing in stations and hazard and Space Vegas. And some cuddling animations.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Nana Skalski
Taisaanat Kotei
31869
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Posted - 2017.04.18 13:07:05 -
[4] - Quote
What is so phenomenal in PvE?
I thought people would always get kicks from RNGesus and loot fairy distributing stuff to carebears, while grinding predictable win/win missions and sites.
Hard stuff can be good when you can crunch it and make into win/win scenario, to then run forever in such way it works and gives rewards. If you fail repeatedly, you dont like stuff. You move past it and label it "bad". Few that can really do amazing things boast that they can do something with it.
I would be carefull.
Something what cant be gamed en masse, will be only phenomenal but in the eyes of CCP devs and few very dedicated players: CCP devs being like "Look, they cant do this stuff anymore, ahahahaha!" and those few: "We win again".
Yeah.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Nana Skalski
Taisaanat Kotei
31932
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Posted - 2017.04.19 12:26:27 -
[5] - Quote
Beta Maoye wrote:In response to the OP,
In the past few years, the game company wanted to recreate the golden age of EVE that players were flooding into the game and big battles were being fought among big alliances. They tried to make better structures, better war mechanic, better visual candies, but it seems that the previous magical effects have somehow lost its shimmer of halo. The player base has been shrinking at a gradual pace. We all know the game needs changes. However, the game is highly complex that the sovereignty, warfare, resources, production, structures, hulls, modules, and the market economy are entangled within a giant entity - New Eden. Whenever they want to change something, they have a good chance to break other things, in both gameplay levels and coding levels. EVE is the goose with the golden eggs for the company. They are very afraid of screwing it by making dramatic changes. They are trying to change the game a bit at a time and monitor what happens, and then change a bit further. The problem is whether they can find the holy grail before players lost their patience.
One idea I think worth trying is to set aside a small portion of space that has simpler sov mechanic, restricted to sub-cap ship fights, combat system similar to pvp tournament style. I mean a lighter version of sov gameplays that are more accessible to less hardcore players. Faction warfare with complexes like arenas?
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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